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Violet Crumble
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Posted - 2015.05.02 00:48:37 -
[1] - Quote
Sgt Ocker wrote:CCP left JF's with less fatigue and longer jump range for 2 reasons - 1. So nulsec alliances had viable transport to allow selling of products and purchasing what they can't produce locally. 2. So the highsec manufacturing industry didn't die due to lack of customers and products to manufacturer with. As a nullsec living JF pilot, my understanding is a bit different. From the Phoebe Travel Change Update devblog:
CCP Greyscale wrote:Ships in the following groups gain a 90% reduction to effective distance traveled: industrial, blockade runner, deep space transport, freighter, industrial command ship, capital industrial ship, jump freighter. This eases the impact of these changes on alliance logistics for the time being. We would like to remove these bonuses in future, but we donGÇÖt feel nullsec industry is in a sufficiently strong place that it would be prudent to do so right now.
This came about after feedback from players because the 90% reduction wasn't part of the original plan. If I recall correctly, it wasn't to make it easier to shift products between high-null, but simply because null wasn't (isn't) in a position to sustain itself from an industrial perspective.
The initial plan also involved shorter jump ranges for JFs and the longer distances were also introduced following player feedback.
I'm hoping these aren't changed as the fatigue and jump ranges are fine, but I'll just adjust if they are.
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Violet Crumble
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Posted - 2015.05.02 04:28:41 -
[2] - Quote
Jenshae Chiroptera wrote:CCP Greyscale wrote:. We would like to remove these bonuses in future, but we donGÇÖt feel nullsec industry is in a sufficiently strong place that it would be prudent to do so right now.[/i] CCP should reduce the bonuses on black ops and industrials by 10% each month. Why?
What's the logic for such a seemingly arbitrary approach?
Wouldn't it be better to make evidence based decisions, where if CCP do still plan to remove those bonuses, it is done on the basis of the strength of nullsec industry; and tied into the reason for introducing it in the first place?
Funtime Factory - We put the fun back in funtime
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Violet Crumble
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Posted - 2015.05.02 04:33:09 -
[3] - Quote
Nariya Kentaya wrote:right now, the chances of the JF bonus being removed are low because nullsec can just keep going "but look look, we cant possible sustain ourselves industrially, theres no infrastructure", a gradual nerf would force them to start building up early on so when the eventual changes hit forcing their independence, they wont have any real excuses to try and mitigate their inconvenience from the change (though honestly, they shoulda just cut off the JF cold turkey to start with, woulda at least started a little chaos as people moved to rearrange their holdings to provide reliabel supply lines) Sorry, but I don't quite see the logic in this one.
I can claim till I'm black and blue in the face that I'm not wearing a green top, but you can easily look at my portrait and see that I am.
Same with nullsec industry. I (as a nullsec industrialist) could continue to scream till I'm black and blue in the face that I can't sustain myself, but all CCP needs to do in look at the metrics and see how much research, invention, copying and manufacturing is being done in null (and the trends caused by changes in the game) to tell whether my perspective (which might be quite narrowly focused) is real or just a narrow view.
As long as CCP are in a position to understand the data they collect, the evidence of activity is a much stronger indicator than what any of us say.
Funtime Factory - We put the fun back in funtime
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Violet Crumble
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Posted - 2015.05.03 00:39:09 -
[4] - Quote
Nariya Kentaya wrote:but trusting CCP to always make the best chocie when presented the option between what the data says and what the loudest whiners want doesnt always pan out too well So we should have CCP arbitrarily nerf things for our own self serving purposes because we don't trust them to be objective?
Is that the thrust of what you are saying?
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Violet Crumble
Funtime Factory
737
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Posted - 2015.06.16 08:30:52 -
[5] - Quote
Sgt Ocker wrote:Small gang or even fleet mining in NPC nul - Your priceless nulsec minerals need to be worth double that to each miner.
Risk vs Reward, NPC space just doesn't cut it - Too many variables (neuts) can affect whether the venture is successful or not. Risk v reward is quite manageable in NPC Null.
The trick is generally to find a terminal system that has the ore types and a station.
With only the 1 gate in/out of the system it is relatively easy using a cloaked alt in the adjacent system to obtain an early warning of anything coming (wormholes being the other thing to watch).
As long as the mining focuses on the higher end ores, if you can find a quiet terminal system it's pretty easy to mine for extended periods without too much disruption.
I mine in Syndicate for ores needed top manufacture dreadnaughts and it's fine.
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Violet Crumble
Funtime Factory
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Posted - 2015.06.16 21:26:19 -
[6] - Quote
Aerasia wrote:Aaron wrote:I might even be prepared to accept lower payment because I know there is an unlimited supply. Because high sec miners are worried about exhausting Jita's 10B unit/day trade in Trit? It's not unusual for ore/mineral buying programs to offer 5-10% under Jita prices.
As a miner it's even possible to increase total income because the time that would be spent hauling can be spent on additional mining.
In nullsec in particular, the effort required to haul ore/minerals is relatively significant in comparison to their overall worth.
So if there is a local buyer available, selling locally can be a much better choice, even if the price is reduced.
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Violet Crumble
Funtime Factory
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Posted - 2015.06.16 23:15:08 -
[7] - Quote
Aerasia wrote:Arguing that mining in remote locations is better because there's some worry you won't be able to offload your minerals in Jita is ... less sensible. Yeah I agree with that last bit and while I don't have any particular need or desire to validate Aaron, it wasn't what he was saying. He just stated his preference, if he was a miner:
Aaron wrote:If I was a miner I'd rather be in Stain mining for an Alliance that PVP's alot and looses ships. I might even be prepared to accept lower payment because I know there is an unlimited supply.
Funtime Factory - We put the fun back in funtime
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